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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw Reference
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DirectDraw C/C++ Reference
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Interfaces
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IDDVideoPortContainer
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IDirectDraw7
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IDirectDrawClipper
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IDirectDrawColorControl
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IDirectDrawGammaControl
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IDirectDrawPalette
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IDirectDrawSurface7
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IDirectDrawVideoPort
IDirectDrawVideoPort::Flip
IDirectDrawVideoPort::GetBandwidthInfo
IDirectDrawVideoPort::GetColorControls
IDirectDrawVideoPort::GetFieldPolarity
IDirectDrawVideoPort::GetInputFormats
IDirectDrawVideoPort::GetOutputFormats
IDirectDrawVideoPort::GetVideoLine
IDirectDrawVideoPort::GetVideoSignalStatus
IDirectDrawVideoPort::SetColorControls
IDirectDrawVideoPort::SetTargetSurface
IDirectDrawVideoPort::StartVideo
IDirectDrawVideoPort::StopVideo
IDirectDrawVideoPort::UpdateVideo
IDirectDrawVideoPort::WaitForSync
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Functions
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Callback Functions
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Structures
Return Values
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Pixel Format Masks
Four-Character Codes (FOURCC)
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DirectDraw Visual Basic Reference
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DirectDraw Tools and Samples
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix