• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▼DirectDraw
      • About DirectDraw
      • Why Use DirectDraw?
      • ▶Getting Started: Basic Graphics Concepts
      • ▶DirectDraw Architecture
      • ▶DirectDraw Essentials
      • ▶DirectDraw Tutorials
      • ▼DirectDraw Reference
        • ▼DirectDraw C/C++ Reference
          • ▼Interfaces
            • ▶IDDVideoPortContainer
            • ▶IDirectDraw7
            • ▶IDirectDrawClipper
            • ▶IDirectDrawColorControl
            • ▶IDirectDrawGammaControl
            • ▶IDirectDrawPalette
            • ▶IDirectDrawSurface7
            • ▼IDirectDrawVideoPort
              • IDirectDrawVideoPort::Flip
              • IDirectDrawVideoPort::GetBandwidthInfo
              • IDirectDrawVideoPort::GetColorControls
              • IDirectDrawVideoPort::GetFieldPolarity
              • IDirectDrawVideoPort::GetInputFormats
              • IDirectDrawVideoPort::GetOutputFormats
              • IDirectDrawVideoPort::GetVideoLine
              • IDirectDrawVideoPort::GetVideoSignalStatus
              • IDirectDrawVideoPort::SetColorControls
              • IDirectDrawVideoPort::SetTargetSurface
              • IDirectDrawVideoPort::StartVideo
              • IDirectDrawVideoPort::StopVideo
              • IDirectDrawVideoPort::UpdateVideo
              • IDirectDrawVideoPort::WaitForSync
          • ▶Functions
          • ▶Callback Functions
          • ▶Structures
          • Return Values
          • ▶Pixel Format Masks
          • Four-Character Codes (FOURCC)
        • ▶DirectDraw Visual Basic Reference
      • ▶DirectDraw Tools and Samples
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix