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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw Reference
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DirectDraw C/C++ Reference
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DirectDraw Visual Basic Reference
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Classes
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DirectDraw7
DirectDraw7.CreateClipper
DirectDraw7.CreatePalette
DirectDraw7.CreateSurface
DirectDraw7.CreateSurfaceFromFile
DirectDraw7.CreateSurfaceFromResource
DirectDraw7.DuplicateSurface
DirectDraw7.FlipToGDISurface
DirectDraw7.GetAvailableTotalMem
DirectDraw7.GetCaps
DirectDraw7.GetDeviceIdentifier
DirectDraw7.GetDirect3D
DirectDraw7.GetDisplayMode
DirectDraw7.GetDisplayModesEnum
DirectDraw7.GetFourCCCodes
DirectDraw7.GetFreeMem
DirectDraw7.GetGDISurface
DirectDraw7.GetMonitorFrequency
DirectDraw7.GetNumFourCCCodes
DirectDraw7.GetScanLine
DirectDraw7.GetSurfaceFromDC
DirectDraw7.GetSurfacesEnum
DirectDraw7.GetVerticalBlankStatus
DirectDraw7.LoadPaletteFromBitmap
DirectDraw7.RestoreAllSurfaces
DirectDraw7.RestoreDisplayMode
DirectDraw7.SetCooperativeLevel
DirectDraw7.SetDisplayMode
DirectDraw7.TestCooperativeLevel
DirectDraw7.WaitForVerticalBlank
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DirectDrawClipper
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DirectDrawColorControl
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DirectDrawEnum
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DirectDrawEnumModes
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DirectDrawEnumSurfaces
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DirectDrawGammaControl
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DirectDrawIdentifier
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DirectDrawPalette
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DirectDrawSurface7
IFont
DirectDraw Global Methods
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Types
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Enumerations
Error Codes
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Pixel Format Masks
Four-Character Codes (FOURCC)
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DirectDraw Tools and Samples
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix