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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
About DirectInput
Why Use DirectInput?
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DirectInput Architecture
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DirectInput Essentials
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DirectInput Tutorials
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DirectInput Reference
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DirectInput C/C++ Reference
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Interfaces
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IDirectInput7
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IDirectInputDevice7
IDirectInputDevice7::Acquire
IDirectInputDevice7::CreateEffect
IDirectInputDevice7::EnumCreatedEffectObjects
IDirectInputDevice7::EnumEffects
IDirectInputDevice7::EnumEffectsInFile
IDirectInputDevice7::EnumObjects
IDirectInputDevice7::Escape
IDirectInputDevice7::GetCapabilities
IDirectInputDevice7::GetDeviceData
IDirectInputDevice7::GetDeviceInfo
IDirectInputDevice7::GetDeviceState
IDirectInputDevice7::GetEffectInfo
IDirectInputDevice7::GetForceFeedbackState
IDirectInputDevice7::GetObjectInfo
IDirectInputDevice7::GetProperty
IDirectInputDevice7::Initialize
IDirectInputDevice7::Poll
IDirectInputDevice7::RunControlPanel
IDirectInputDevice7::SendDeviceData
IDirectInputDevice7::SendForceFeedbackCommand
IDirectInputDevice7::SetCooperativeLevel
IDirectInputDevice7::SetDataFormat
IDirectInputDevice7::SetEventNotification
IDirectInputDevice7::SetProperty
IDirectInputDevice7::Unacquire
IDirectInputDevice7::WriteEffectToFile
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IDirectInputEffect
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Functions
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Callback Functions
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Macros
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Structures
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Device Constants
Return Values
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DirectInput Visual Basic Reference
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DirectInput Tools and Samples
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix