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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
About DirectPlay
Why Use DirectPlay?
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DirectPlay Architecture
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DirectPlay Essentials
Basic Steps in Writing a DirectPlay Application
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Using DirectPlay Providers
Lobby Providers
Session Management
Player Management
Group Management
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Lobby Sessions
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Building Lobby-Aware Applications
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DirectPlay Messages
Receiving Messages
Synchronization
Using Player Messages
Using System Messages
Asynchronous Messaging
Using Lobby Messages
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DirectPlay Address
DirectPlay Protocol
Asynchronous Networking with the DirectPlay Protocol
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Security and Authentication
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Migrating from Previous Versions of DirectX
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DirectPlay Tutorials
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DirectPlay Reference
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DirectPlay Tools and Samples
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DirectSetup
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DirectSound
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Glossary
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Appendix