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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Devices
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DirectSound Buffers
Buffer Basics
Static and Streaming Sound Buffers
Creating Secondary Buffers
Buffer Control Options
Access to the Primary Buffer
Playing Sounds
Playback Controls
Current Play and Write Positions
Play Buffer Notification
Mixing Sounds
Custom Mixers
Buffer Management
Compressed Wave Formats
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DirectSound in 3-D
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DirectSound 3-D Buffers
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DirectSound 3-D Listeners
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DirectSoundCapture
DirectSound Property Sets
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Optimizing DirectSound Performance
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Using Wave Files
Reading Wave Data from a Resource
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DirectSound Tutorials
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DirectSound Reference
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DirectSound Tools and Samples
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Glossary
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Appendix