• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▼DirectSound Essentials
        • ▶DirectSound Devices
        • ▶DirectSound Buffers
        • ▶DirectSound in 3-D
        • ▶DirectSound 3-D Buffers
        • ▶DirectSound 3-D Listeners
        • ▶DirectSoundCapture
        • DirectSound Property Sets
        • ▼Optimizing DirectSound Performance
          • Matching Buffer Formats
          • Playing the Primary Buffer Continuously
          • Using Hardware Mixing
          • Minimizing Control Changes
          • CPU Considerations for 3-D Buffers
        • ▶Using Wave Files
        • Reading Wave Data from a Resource
      • ▶DirectSound Tutorials
      • ▶DirectSound Reference
      • ▶DirectSound Tools and Samples
    • ▶Glossary
    • ▶Appendix