• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▶DirectSound Essentials
      • ▼DirectSound Tutorials
        • ▼DirectSound C/C++ Tutorials
          • ▼Tutorial 1: Playing a Sound
            • Step 1: Set Up DirectSound
            • Step 2: Open the Wave File
            • Step 3: Create the Secondary Buffer
            • Step 4: Set Up Play Notifications
            • Step 5: Handle the Play Notifications
            • Step 6: Stream Data from the Wave File
            • Step 7: Shut Down DirectSound
          • ▶Tutorial 2: Capturing a Sound
        • ▶DirectSound Visual Basic Tutorials
      • ▶DirectSound Reference
      • ▶DirectSound Tools and Samples
    • ▶Glossary
    • ▶Appendix