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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Tutorials
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DirectSound C/C++ Tutorials
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Tutorial 1: Playing a Sound
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Tutorial 2: Capturing a Sound
Step 1: Set Up DirectSoundCapture
Step 2: Set the Capture Format
Step 3: Create the Capture Buffer
Step 4: Set Up Capture Notification
Step 5: Create the Wave File
Step 6: Handle the Capture Notifications
Step 7: Stream Data to the Wave File
Step 8: Stop Capture
Step 9: Shut Down DirectSoundCapture
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DirectSound Visual Basic Tutorials
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DirectSound Reference
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DirectSound Tools and Samples
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Glossary
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Appendix