• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▼Programmers Guide
        • ▶Getting Started with Direct3D
        • ▼Using Direct3D
          • ▶Vertex Data
          • ▶Transforms
          • ▶Viewports and Clipping
          • ▶Lights and Materials
          • ▼Textures
            • ▶Basic Texturing Concepts
            • ▶Texture Coordinates
            • Texture Resources
            • ▶Texture Filtering
            • Texture Wrapping
            • ▶Compressed Texture Resources
            • Volume Texture Resources
            • Automatic Texture Management
            • Hardware Considerations for Texturing
            • ▶Texture Blending
            • ▶Surfaces
          • ▶Rendering
          • ▶About Devices
        • ▶Programmable Pipeline
        • ▶Advanced Topics
        • ▶Samples
        • ▶Direct3D Appendix
      • ▶Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary