• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▼Programmers Guide
        • ▶Getting Started with Direct3D
        • ▶Using Direct3D
        • ▶Programmable Pipeline
        • ▼Advanced Topics
          • ▶Antialiasing
          • ▶Bump Mapping
          • ▶Environment Mapping
          • ▶Geometry Blending
          • ▶Indexed Vertex Blending
          • Matrix Stacks
          • ▼Stencil Buffer Techniques
            • Dissolves, Fades, and Swipes
            • Decaling
            • Compositing
            • Outlines and Silhouettes
          • ▶Vertex Tweening
          • ▶Object Geometry
        • ▶Samples
        • ▶Direct3D Appendix
      • ▶Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary