• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▼Direct3D C/C++ Reference
          • ▶Interfaces
          • ▶Functions
          • ▶Macros
          • ▶Vertex Shader Declarator Macros
          • ▼Structures
            • D3DADAPTER_IDENTIFIER8
            • D3DBOX
            • D3DCAPS8
            • D3DCLIPSTATUS8
            • D3DCOLORVALUE
            • D3DDEVICE_CREATION_PARAMETERS
            • D3DDISPLAYMODE
            • D3DGAMMARAMP
            • D3DINDEXBUFFER_DESC
            • D3DLIGHT8
            • D3DLINEPATTERN
            • D3DLOCKED_BOX
            • D3DLOCKED_RECT
            • D3DMATERIAL8
            • D3DMATRIX
            • D3DPRESENT_PARAMETERS
            • D3DRANGE
            • D3DRASTER_STATUS
            • D3DRECT
            • D3DRECTPATCH_INFO
            • D3DSURFACE_DESC
            • D3DTRIPATCH_INFO
            • D3DVECTOR
            • D3DVERTEXBUFFER_DESC
            • D3DVIEWPORT8
            • D3DVOLUME_DESC
            • PALETTEENTRY
          • ▶Enumerated Types
          • ▶Other Types
          • Texture Argument Flags
          • Flexible Vertex Format Flags
          • Return Values
        • ▶Direct3DX C/C++ Reference
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶Effect File Reference
        • ▶X File C/C++ Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary