• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▼Direct3D C/C++ Reference
          • ▶Interfaces
          • ▶Functions
          • ▶Macros
          • ▶Vertex Shader Declarator Macros
          • ▶Structures
          • ▼Enumerated Types
            • D3DBACKBUFFER_TYPE
            • D3DBASISTYPE
            • D3DBLEND
            • D3DBLENDOP
            • D3DCMPFUNC
            • D3DCUBEMAP_FACES
            • D3DCULL
            • D3DDEBUGMONITORTOKENS
            • D3DDEVTYPE
            • D3DFILLMODE
            • D3DFOGMODE
            • D3DFORMAT
            • D3DLIGHTTYPE
            • D3DMATERIALCOLORSOURCE
            • D3DMULTISAMPLE_TYPE
            • D3DORDERTYPE
            • D3DPATCHEDGESTYLE
            • D3DPOOL
            • D3DPRIMITIVETYPE
            • D3DRENDERSTATETYPE
            • D3DRESOURCETYPE
            • D3DSHADEMODE
            • D3DSTATEBLOCKTYPE
            • D3DSTENCILOP
            • D3DSWAPEFFECT
            • D3DTEXTUREADDRESS
            • D3DTEXTUREFILTERTYPE
            • D3DTEXTUREOP
            • D3DTEXTURESTAGESTATETYPE
            • D3DTEXTURETRANSFORMFLAGS
            • D3DTRANSFORMSTATETYPE
            • D3DVERTEXBLENDFLAGS
            • D3DZBUFFERTYPE
          • ▶Other Types
          • Texture Argument Flags
          • Flexible Vertex Format Flags
          • Return Values
        • ▶Direct3DX C/C++ Reference
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶Effect File Reference
        • ▶X File C/C++ Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary