• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▼DirectX Audio
      • Roadmap
      • What's New in DirectX Audio
      • ▶Introduction to DirectX Audio
      • ▶Understanding DirectX Audio
      • ▶Using DirectX Audio
      • ▶Advanced Topics in DirectX Audio
      • ▶Programming Tips and Tools
      • ▶DirectX Audio C++ Tutorials
      • ▶DirectX Audio C++ Samples
      • ▶DirectMusic C/C++ Reference
      • ▼DirectSound C/C++ Reference
        • ▼DirectSound Interfaces
          • ▼IDirectSound8
            • IDirectSound8::Compact
            • IDirectSound8::CreateSoundBuffer
            • IDirectSound8::DuplicateSoundBuffer
            • IDirectSound8::GetCaps
            • IDirectSound8::GetSpeakerConfig
            • IDirectSound8::Initialize
            • IDirectSound8::SetCooperativeLevel
            • IDirectSound8::SetSpeakerConfig
            • IDirectSound8::VerifyCertification
          • ▶IDirectSound3DBuffer8
          • ▶IDirectSound3DListener8
          • ▶IDirectSoundBuffer8
          • ▶IDirectSoundCapture8
          • ▶IDirectSoundCaptureBuffer8
          • ▶IDirectSoundCaptureFXAec8
          • ▶IDirectSoundCaptureFXNoiseSuppress8
          • ▶IDirectSoundFullDuplex8
          • ▶IDirectSoundFXChorus8
          • ▶IDirectSoundFXCompressor8
          • ▶IDirectSoundFXDistortion8
          • ▶IDirectSoundFXEcho8
          • ▶IDirectSoundFXFlanger8
          • ▶IDirectSoundFXGargle8
          • ▶IDirectSoundFXI3DL2Reverb8
          • ▶IDirectSoundFXParamEq8
          • ▶IDirectSoundFXWavesReverb8
          • ▶IDirectSoundNotify8
          • ▶IKsPropertySet
        • ▶DirectSound Callback Function
        • ▶DirectSound Functions
        • ▶DirectSound Structures
        • ▶DirectSound GUIDs
        • ▶DirectSound Return Values
      • Glossary
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary