• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▼DirectX Audio
      • Roadmap
      • What's New in DirectX Audio
      • ▶Introduction to DirectX Audio
      • ▶Understanding DirectX Audio
      • ▼Using DirectX Audio
        • ▼Loading Audio Data
          • Setting the Loader's Search Directory
          • Scanning a Directory for Objects
          • Enumerating Objects
          • Loading an Object from a File
          • Loading an Object from a Resource
          • Containers
          • Getting Object Descriptors
          • Cache Management
          • Garbage Collection
          • Setting Objects
        • ▶Playing Sounds
        • ▶Performance Parameters
        • ▶Using Audiopaths
        • ▶3-D Sound
        • ▶Using Effects
        • Buffer Chains
        • ▶Using Compositional Elements
        • Using Audio Scripts
        • ▶Wave Playback in DirectSound
        • ▶Sound Capture
      • ▶Advanced Topics in DirectX Audio
      • ▶Programming Tips and Tools
      • ▶DirectX Audio C++ Tutorials
      • ▶DirectX Audio C++ Samples
      • ▶DirectMusic C/C++ Reference
      • ▶DirectSound C/C++ Reference
      • Glossary
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary