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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
Roadmap
What's New in DirectX Audio
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Introduction to DirectX Audio
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Understanding DirectX Audio
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Using DirectX Audio
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Advanced Topics in DirectX Audio
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Programming Tips and Tools
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DirectX Audio C++ Tutorials
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DirectX Audio C++ Samples
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DirectMusic C/C++ Reference
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DirectMusic Interfaces
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DirectMusic Messages
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DirectMusic Structures
DMUS_AUDIOPARAMS
DMUS_BAND_PARAM
DMUS_BUFFERDESC
DMUS_CHORD_KEY
DMUS_CHORD_PARAM
DMUS_CLOCKINFO8
DMUS_COMMAND_PARAM
DMUS_COMMAND_PARAM_2
DMUS_CONNECTION_RULE
DMUS_EVENTHEADER
DMUS_MELODY_FRAGMENT
DMUS_MUTE_PARAM
DMUS_NOTERANGE
DMUS_OBJECTDESC
DMUS_PLAY_MARKER_PARAM
DMUS_PORTCAPS
DMUS_PORTPARAMS8
DMUS_RHYTHM_PARAM
DMUS_SCRIPT_ERRORINFO
DMUS_SUBCHORD
DMUS_SYNTHSTATS8
DMUS_TEMPO_PARAM
DMUS_TIMESIGNATURE
DMUS_VALID_START_PARAM
DMUS_VARIATIONS_PARAM
DMUS_VERSION
DMUS_WAVES_REVERB_PARAMS
KSPROPERTY
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DLS Structures
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DirectMusic File Format
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DirectMusic File Structures
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Standard Track Parameters
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DirectMusic Enumerated Types
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DirectMusic GUIDs
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DirectMusic Return Values
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DirectSound C/C++ Reference
Glossary
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary