• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▼DirectX Audio
      • Roadmap
      • What's New in DirectX Audio
      • ▶Introduction to DirectX Audio
      • ▶Understanding DirectX Audio
      • ▶Using DirectX Audio
      • ▶Advanced Topics in DirectX Audio
      • ▶Programming Tips and Tools
      • ▶DirectX Audio C++ Tutorials
      • ▶DirectX Audio C++ Samples
      • ▼DirectMusic C/C++ Reference
        • ▶DirectMusic Interfaces
        • ▶DirectMusic Messages
        • ▼DirectMusic Structures
          • DMUS_AUDIOPARAMS
          • DMUS_BAND_PARAM
          • DMUS_BUFFERDESC
          • DMUS_CHORD_KEY
          • DMUS_CHORD_PARAM
          • DMUS_CLOCKINFO8
          • DMUS_COMMAND_PARAM
          • DMUS_COMMAND_PARAM_2
          • DMUS_CONNECTION_RULE
          • DMUS_EVENTHEADER
          • DMUS_MELODY_FRAGMENT
          • DMUS_MUTE_PARAM
          • DMUS_NOTERANGE
          • DMUS_OBJECTDESC
          • DMUS_PLAY_MARKER_PARAM
          • DMUS_PORTCAPS
          • DMUS_PORTPARAMS8
          • DMUS_RHYTHM_PARAM
          • DMUS_SCRIPT_ERRORINFO
          • DMUS_SUBCHORD
          • DMUS_SYNTHSTATS8
          • DMUS_TEMPO_PARAM
          • DMUS_TIMESIGNATURE
          • DMUS_VALID_START_PARAM
          • DMUS_VARIATIONS_PARAM
          • DMUS_VERSION
          • DMUS_WAVES_REVERB_PARAMS
          • KSPROPERTY
        • ▶DLS Structures
        • ▶DirectMusic File Format
        • ▶DirectMusic File Structures
        • ▶Standard Track Parameters
        • ▶DirectMusic Enumerated Types
        • ▶DirectMusic GUIDs
        • ▶DirectMusic Return Values
      • ▶DirectSound C/C++ Reference
      • Glossary
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary