• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▼DirectInput
      • What's New in DirectInput
      • Introduction to DirectInput
      • Understanding DirectInput
      • ▼Using DirectInput
        • ▶DirectInput Devices
        • ▼DirectInput Device Data
          • Buffered and Immediate Data
          • Time Stamps and Sequence Numbers
          • Polling and Event Notification
          • Relative and Absolute Axis Coordinates
          • ▶Mouse Data
          • ▶Keyboard Data
          • ▶Joystick Data
          • Output Data
        • ▶Action Mapping
        • ▶Force Feedback
      • Programming Tips and Tools
      • ▶DirectInput C/C++ Tutorials
      • ▶DirectInput C/C++ Samples
      • ▶DirectInput C/C++ Reference
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary