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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
What's New in DirectPlay
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Introduction to DirectPlay
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Understanding DirectPlay
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Peer-to-Peer Sessions
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Client/Server Sessions
Initiating a Client/Server Session
Selecting a Service Provider for a Client
Selecting a Client/Server Host
Connecting to a Client/Server Session
Managing a Client/Server Session
Normal Client/Server Game Play
Leaving a Client/Server Session
Terminating a Client/Server Session
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DirectPlay Lobbies
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Basic Networking
DirectPlay Callback Functions and Multithreading Issues
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Understanding DirectPlay Voice
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Using DirectPlay
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DirectPlay C++ Tutorials
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DirectPlay C++ Samples
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DirectPlay C/C++ Reference
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DirectShow
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DirectSetup
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Glossary