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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
What's New in DirectPlay
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Introduction to DirectPlay
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Understanding DirectPlay
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Peer-to-Peer Sessions
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Client/Server Sessions
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DirectPlay Lobbies
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Basic Networking
DirectPlay Callback Functions and Multithreading Issues
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Understanding DirectPlay Voice
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DirectPlay Voice Topologies
Voice Host Migration
Audio Device Testing
Voice Codecs
Automatic Gain Control
Transmission Control
Capture Focus
Creating a 3-D Voice Session
Jitter Buffers
Working Set Guidelines
Fast User Switching
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Using DirectPlay
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DirectPlay C++ Tutorials
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DirectPlay C++ Samples
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DirectPlay C/C++ Reference
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DirectShow
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DirectSetup
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Glossary