• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▶DirectInput
    • ▼DirectPlay
      • What's New in DirectPlay
      • ▶Introduction to DirectPlay
      • ▼Understanding DirectPlay
        • ▶Peer-to-Peer Sessions
        • ▶Client/Server Sessions
        • ▶DirectPlay Lobbies
        • ▶Basic Networking
        • DirectPlay Callback Functions and Multithreading Issues
        • ▼Understanding DirectPlay Voice
          • ▶DirectPlay Voice Topologies
          • Voice Host Migration
          • Audio Device Testing
          • Voice Codecs
          • Automatic Gain Control
          • Transmission Control
          • Capture Focus
          • Creating a 3-D Voice Session
          • Jitter Buffers
          • Working Set Guidelines
          • Fast User Switching
      • ▶Using DirectPlay
      • ▶DirectPlay C++ Tutorials
      • ▶DirectPlay C++ Samples
      • ▶DirectPlay C/C++ Reference
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary