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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Simulating Graph Building with GraphEdit
File Playback
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Audio Capture
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Video Capture
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DirectShow Editing Services
Introduction to DirectShow Editing Services
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Getting Started with DirectShow Editing Services
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Using DirectShow Editing Services
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Overview of the Timeline Components
The Timeline
Timeline Objects
Subobjects
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Loading and Previewing a Project
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Constructing a Timeline
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Working with Sources
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Working with Effects and Transitions
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Rendering a Project
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Logging Errors
Managing Video Editing Projects
Alpha Blending
Converting Cutlists to Timelines
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DVD Applications
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Windows Media Applications
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Microsoft TV Technologies
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Using the Video Mixing Renderer
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Writing DirectShow Filters
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Debugging with DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary