▼
DirectX 8.1 (C++)
Legal Information
▶
Introducing DirectX 8.1
▶
DirectX Graphics
▶
DirectX Audio
▶
DirectInput
▶
DirectPlay
▼
DirectShow
▶
Introduction to DirectShow
▶
Getting Started
▶
About DirectShow
▼
Using DirectShow
▶
Simulating Graph Building with GraphEdit
File Playback
▶
Audio Capture
▶
Video Capture
▼
DirectShow Editing Services
Introduction to DirectShow Editing Services
▶
Getting Started with DirectShow Editing Services
▼
Using DirectShow Editing Services
▶
Overview of the Timeline Components
▶
Loading and Previewing a Project
▼
Constructing a Timeline
Creating Timeline Objects
Creating Groups, Compositions, and Tracks
Setting the Group Media Type
Adding a Source
Sample Code
▶
Working with Sources
▶
Working with Effects and Transitions
▶
Rendering a Project
▶
Logging Errors
Managing Video Editing Projects
Alpha Blending
Converting Cutlists to Timelines
▶
DVD Applications
▶
Windows Media Applications
▶
Microsoft TV Technologies
▶
Using the Video Mixing Renderer
▶
Writing DirectShow Filters
▶
Debugging with DirectShow
▶
Decoder Development
▶
DirectShow Tutorials
▶
DirectShow Samples
▶
DirectShow Reference
▶
Microsoft TV Technologies C++ Reference
▶
Microsoft TV Technologies Visual Basic and Script Reference
▶
DirectShow Editing Services C++ Reference
▶
DirectShow Editing Services Visual Basic Reference
▶
DirectX Media Objects
▶
Media Parameters
▶
Appendixes
Glossary
▶
DirectSetup
▶
Glossary