• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▼DirectShow
      • ▶Introduction to DirectShow
      • ▶Getting Started
      • ▶About DirectShow
      • ▼Using DirectShow
        • ▶Simulating Graph Building with GraphEdit
        • File Playback
        • ▶Audio Capture
        • ▶Video Capture
        • ▶DirectShow Editing Services
        • ▶DVD Applications
        • ▶Windows Media Applications
        • ▶Microsoft TV Technologies
        • ▼Using the Video Mixing Renderer
          • New Features of the VMR
          • VMR vs. Previous DirectShow Renderers
          • VMR System Requirements
          • VMR Filter Components
          • ▶VMR Modes of Operation
          • ▼Configuring the VMR
            • Configuring for Windowed Mode with a Single Stream
            • Configuring For Windowed Mode with Multiple Streams
            • Configuring For Windowless Mode
            • Configuring the VMR for a Static Bitmap Display
            • Creating Simple Animations with the Bitmap Image
          • Building a Filter Graph with the VMR
          • ▶Using the VMR for DirectShow Filter Developers
          • Multi-Monitor Support
          • Supplying a Custom Allocator-Presenter
          • Positioning and Moving Video Rectangles in Composition Space
        • ▶Writing DirectShow Filters
        • ▶Debugging with DirectShow
      • ▶Decoder Development
      • ▶DirectShow Tutorials
      • ▶DirectShow Samples
      • ▶DirectShow Reference
      • ▶Microsoft TV Technologies C++ Reference
      • ▶Microsoft TV Technologies Visual Basic and Script Reference
      • ▶DirectShow Editing Services C++ Reference
      • ▶DirectShow Editing Services Visual Basic Reference
      • ▶DirectX Media Objects
      • ▶Media Parameters
      • ▶Appendixes
      • Glossary
    • ▶DirectSetup
    • ▶Glossary