▼
DirectX 8.1 (C++)
Legal Information
▶
Introducing DirectX 8.1
▶
DirectX Graphics
▶
DirectX Audio
▶
DirectInput
▶
DirectPlay
▼
DirectShow
▶
Introduction to DirectShow
▶
Getting Started
▶
About DirectShow
▼
Using DirectShow
▶
Simulating Graph Building with GraphEdit
File Playback
▶
Audio Capture
▶
Video Capture
▶
DirectShow Editing Services
▶
DVD Applications
▶
Windows Media Applications
▶
Microsoft TV Technologies
▼
Using the Video Mixing Renderer
New Features of the VMR
VMR vs. Previous DirectShow Renderers
VMR System Requirements
VMR Filter Components
▶
VMR Modes of Operation
▶
Configuring the VMR
Building a Filter Graph with the VMR
▼
Using the VMR for DirectShow Filter Developers
Requirements for Decoders
Stream Control
Quality Messages
Coordinate Mapping in the VMR
MPEG Decoder Preprocessing Transformations
WHQL tests
Access to DirectDraw Surfaces
VMR Support for DirectX Video Acceleration
Working with DirectX7 D3D Render Targets
Per-Pixel Alpha Blending
DirectDraw Exclusive Mode
Optimizing Mixing Performance
Multi-Monitor Support
Supplying a Custom Allocator-Presenter
Positioning and Moving Video Rectangles in Composition Space
▶
Writing DirectShow Filters
▶
Debugging with DirectShow
▶
Decoder Development
▶
DirectShow Tutorials
▶
DirectShow Samples
▶
DirectShow Reference
▶
Microsoft TV Technologies C++ Reference
▶
Microsoft TV Technologies Visual Basic and Script Reference
▶
DirectShow Editing Services C++ Reference
▶
DirectShow Editing Services Visual Basic Reference
▶
DirectX Media Objects
▶
Media Parameters
▶
Appendixes
Glossary
▶
DirectSetup
▶
Glossary