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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Simulating Graph Building with GraphEdit
File Playback
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Audio Capture
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Video Capture
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DirectShow Editing Services
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DVD Applications
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Windows Media Applications
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Microsoft TV Technologies
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Using the Video Mixing Renderer
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Writing DirectShow Filters
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How Filters Connect
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Data Flow for Filter Developers
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Threads and Critical Sections
The Streaming and Application Threads
Pausing
Receiving and Delivering Samples
Delivering the End of Stream
Flushing Data
Stopping
Getting Buffers
Streaming Threads and the Filter Graph Manager
Summary of Filter Threading
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Time and Clocks in DirectShow
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Quality-Control Management
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DirectShow and COM
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Writing Transform Filters
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Writing Video Renderers
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Writing Capture Filters
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Exposing Capture and Compression Formats
Registering a Custom File Type
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Debugging with DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary