• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▼DirectShow
      • ▶Introduction to DirectShow
      • ▶Getting Started
      • ▶About DirectShow
      • ▼Using DirectShow
        • ▶Simulating Graph Building with GraphEdit
        • File Playback
        • ▶Audio Capture
        • ▶Video Capture
        • ▶DirectShow Editing Services
        • ▶DVD Applications
        • ▶Windows Media Applications
        • ▶Microsoft TV Technologies
        • ▶Using the Video Mixing Renderer
        • ▼Writing DirectShow Filters
          • ▶How Filters Connect
          • ▶Data Flow for Filter Developers
          • ▶Threads and Critical Sections
          • ▼Time and Clocks in DirectShow
            • Reference Clocks
            • Clock Times
            • Time Stamps
            • Live Sources
          • ▶Quality-Control Management
          • ▶DirectShow and COM
          • ▶Writing Transform Filters
          • ▶Writing Video Renderers
          • ▶Writing Capture Filters
          • ▶Exposing Capture and Compression Formats
          • Registering a Custom File Type
        • ▶Debugging with DirectShow
      • ▶Decoder Development
      • ▶DirectShow Tutorials
      • ▶DirectShow Samples
      • ▶DirectShow Reference
      • ▶Microsoft TV Technologies C++ Reference
      • ▶Microsoft TV Technologies Visual Basic and Script Reference
      • ▶DirectShow Editing Services C++ Reference
      • ▶DirectShow Editing Services Visual Basic Reference
      • ▶DirectX Media Objects
      • ▶Media Parameters
      • ▶Appendixes
      • Glossary
    • ▶DirectSetup
    • ▶Glossary