• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▼DirectShow
      • ▶Introduction to DirectShow
      • ▶Getting Started
      • ▶About DirectShow
      • ▶Using DirectShow
      • ▶Decoder Development
      • ▶DirectShow Tutorials
      • ▶DirectShow Samples
      • ▶DirectShow Reference
      • ▶Microsoft TV Technologies C++ Reference
      • ▼Microsoft TV Technologies Visual Basic and Script Reference
        • ▼Video Control Visual Basic Reference
          • ▼Video Control Objects (Visual Basic)
            • ▶IMSVidDevice Object
            • IMSVidFeature Object
            • ▶IMSVidInputDevice Object
            • IMSVidOutputDevice Object
            • ▶IMSVidRect Object
            • ▶MSEventBinder Object
            • ▶MSVidAnalogTunerDevice Object
            • ▶MSVidAudioRenderer Object
            • ▶MSVidAudioRendererDevices Object
            • ▶MSVidBDATunerDevice Object
            • ▶MSVidClosedCaptioning Object
            • ▶MSVidCtl Object
            • MSVidDataServices Object
            • ▶MSVidFeatures Object
            • ▶MSVidInputDevices Object
            • ▶MSVidOutputDevices Object
            • ▶MSVidVideoRenderer Object
            • ▶MSVidVideoRendererDevices Object
          • ▶Video Control Events
          • ▶Video Control Constants
        • ▶Guide Store Visual Basic Reference
        • ▶Conditional Access Visual Basic Reference
        • ▶Microsoft Unified Tuning Model Visual Basic Reference
      • ▶DirectShow Editing Services C++ Reference
      • ▶DirectShow Editing Services Visual Basic Reference
      • ▶DirectX Media Objects
      • ▶Media Parameters
      • ▶Appendixes
      • Glossary
    • ▶DirectSetup
    • ▶Glossary