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Programming Windows 3.0 (Petzold)
Preface
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PART 1 GETTING STARTED
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PART 2 READING INPUT
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PART 3 USING RESOURCES
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PART 4 THE GRAPHICS DEVICE INTERFACE
PART 4 THE GRAPHICS DEVICE INTERFACE
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Chapter 11 An Introduction to GDI
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Chapter 12 Drawing Graphics
Chapter 12 Drawing Graphics
DRAWING POINTS
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DRAWING LINES
DRAWING LINES
Using Stock Pens
Creating, Selecting, and Deleting Pens
Avoiding Device Dependencies
Filling In the Gaps
Drawing Modes
The ROP2LOOK Program
ROP2 and Color
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DRAWING FILLED AREAS
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RECTANGLES, REGIONS, AND CLIPPING
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Chapter 13 Bits, Blts, and Metafiles
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Chapter 14 Text and Fonts
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Chapter 15 Using the Printer
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PART 5 DATA EXCHANGE AND LINKS
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Advanced MS-DOS Programming
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MS-DOS Programmer's Reference
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MS Systems Journal
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Product Documentation
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Unsupported Tools & Utilities