Index
A B C D E F G H I L M N P R S T U V W X Y Z
T
texture blending
Texture Map Formats
Tick (IDirect3DRM)
Tick (IDirect3DRM2)
Tick (IDirect3DRM)
Tick (IDirect3DRM2)
Transform (IDirect3DRMFrame)
Transform (IDirect3DRMFrame2)
Transform (IDirect3DRMViewport)
Transform (IDirect3DRMFrame)
Transform (IDirect3DRMFrame2)
Transform (IDirect3DRMViewport)
Translate (IDirect3DRMMesh)
Translate (IDirect3DRMMeshBuilder)
Translate (IDirect3DRMMeshBuilder2)
Translate (IDirect3DRMMesh)
Translate (IDirect3DRMMeshBuilder)
Translate (IDirect3DRMMeshBuilder2)
tu (D3DRMPICKDESC2)
tu (D3DRMVERTEX)
tv (D3DRMPICKDESC2)
tv (D3DRMVERTEX)
U
ulFaceIdx (D3DRMPICKDESC)
ulFaceIdx (D3DRMPICKDESC2)
umbra
Update (IDirect3DRMDevice)
Update (IDirect3DRMDevice2)
Update (IDirect3DRMDevice)
Update (IDirect3DRMDevice2)
V
viewing frustum
vPosition (D3DRMPICKDESC)
vPosition (D3DRMPICKDESC2)
W
© 1998 Microsoft Corporation. All rights reserved. Terms of Use.
Top of Page