Direct3D Retained Mode Animated Header --Index Direct3D Retained Mode Animated Header --Index * Microsoft Direct3D Retained Mode SDK

Index

A B C D E F G H I L M N P R S T U V W X Y Z 

T

texture blending
Texture Map Formats
Tick (IDirect3DRM)
Tick (IDirect3DRM2)
Tick (IDirect3DRM)
Tick (IDirect3DRM2)
Transform (IDirect3DRMFrame)
Transform (IDirect3DRMFrame2)
Transform (IDirect3DRMViewport)
Transform (IDirect3DRMFrame)
Transform (IDirect3DRMFrame2)
Transform (IDirect3DRMViewport)
Translate (IDirect3DRMMesh)
Translate (IDirect3DRMMeshBuilder)
Translate (IDirect3DRMMeshBuilder2)
Translate (IDirect3DRMMesh)
Translate (IDirect3DRMMeshBuilder)
Translate (IDirect3DRMMeshBuilder2)
tu (D3DRMPICKDESC2)
tu (D3DRMVERTEX)
tv (D3DRMPICKDESC2)
tv (D3DRMVERTEX)

U

ulFaceIdx (D3DRMPICKDESC)
ulFaceIdx (D3DRMPICKDESC2)
umbra
Update (IDirect3DRMDevice)
Update (IDirect3DRMDevice2)
Update (IDirect3DRMDevice)
Update (IDirect3DRMDevice2)

V

viewing frustum
vPosition (D3DRMPICKDESC)
vPosition (D3DRMPICKDESC2)

W

w
width
world coordinates

X

x

Y

y

Z

z

© 1998 Microsoft Corporation. All rights reserved. Terms of Use.
*Top of Page