IHTMLBGsound::get_loopIHTMLBGsound::get_loop*
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IHTMLBGsound::get_loop


HRESULT get_loop(
    VARIANT *p
);

Retrieves the number of times the sound will loop when activated.

p
VARIANT structure containing a numeric value that specifies the number of times to loop. If this parameter receives -1 (infinite), the video will loop continuously.

Following are descriptions on how the loop works for some boundary cases.
<BGSOUND src="file:///c:\win95\system\msremind.wav"> once
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP> once
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP=> zero times
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP=-1> infinitely
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP=0> once

See also put_loop

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IHTMLBGsound::put_loop


HRESULT put_loop(
    VARIANT v
);

Sets the number of times the sound will loop when activated.

v
VARIANT structure containing the value that specifies the number of times to loop. If this parameter is -1 (infinite), the sound will loop continuously.

Following are descriptions on how loop works for some boundary cases.
<BGSOUND src="file:///c:\win95\system\msremind.wav"> once
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP> once
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP=> zero times
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP=-1> infinitely
<BGSOUND src="file:///c:\win95\system\msremind.wav" LOOP=0> once

See also get_loop


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