• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▼Platform SDK
      • ▶Getting Started
      • ▶Design Strategies and Standards
      • ▶Base Services
      • ▶Component Services
      • ▶Data Access Services
      • ▼Graphics and Multimedia Services
        • ▶Broadcast Architecture
        • ▶Image Color Management
        • ▼DirectX
          • ▶DirectX Start Page
          • ▶Introducing DirectX Foundation
          • ▼Direct3D
            • ▼Direct3D Immediate Mode
              • About Direct3D Immediate Mode
              • Why Use Direct3D Immediate Mode?
              • ▶Getting Started with Immediate Mode
              • ▶Direct3D Immediate Mode Architecture
              • ▶Direct3D Immediate Mode Essentials
              • ▶Direct3D Immediate Mode Tutorials
              • ▼Direct3D Immediate Mode Reference
                • ▶Direct3D Immediate Mode C/C++ Reference
                • ▼Direct3D Immediate Mode Visual Basic Reference
                  • ▼Classes
                    • ▶Direct3D7
                    • ▼Direct3DDevice7
                      • Direct3DDevice7.ApplyStateBlock
                      • Direct3DDevice7.BeginScene
                      • Direct3DDevice7.BeginStateBlock
                      • Direct3DDevice7.CaptureStateBlock
                      • Direct3DDevice7.CreateStateBlock
                      • Direct3DDevice7.Clear
                      • Direct3DDevice7.ComputeSphereVisibility
                      • Direct3DDevice7.DeleteStateBlock
                      • Direct3DDevice7.DrawIndexedPrimitive
                      • Direct3DDevice7.DrawIndexedPrimitiveVB
                      • Direct3DDevice7.DrawPrimitive
                      • Direct3DDevice7.DrawPrimitiveVB
                      • Direct3DDevice7.EndScene
                      • Direct3DDevice7.EndStateBlock
                      • Direct3DDevice7.GetCaps
                      • Direct3DDevice7.GetClipPlane
                      • Direct3DDevice7.GetClipStatus
                      • Direct3DDevice7.GetDeviceGuid
                      • Direct3DDevice7.GetDirect3D
                      • Direct3DDevice7.GetInfo
                      • Direct3DDevice7.GetLight
                      • Direct3DDevice7.GetLightEnable
                      • Direct3DDevice7.GetMaterial
                      • Direct3DDevice7.GetRenderState
                      • Direct3DDevice7.GetRenderStateSingle
                      • Direct3DDevice7.GetRenderTarget
                      • Direct3DDevice7.GetTexture
                      • Direct3DDevice7.GetTextureFormatsEnum
                      • Direct3DDevice7.GetTextureStageState
                      • Direct3DDevice7.GetTextureStageStateSingle
                      • Direct3DDevice7.GetTransform
                      • Direct3DDevice7.GetViewport
                      • Direct3DDevice7.LightEnable
                      • Direct3DDevice7.Load
                      • Direct3DDevice7.MultiplyTransform
                      • Direct3DDevice7.PreLoad
                      • Direct3DDevice7.SetClipPlane
                      • Direct3DDevice7.SetClipStatus
                      • Direct3DDevice7.SetLight
                      • Direct3DDevice7.SetMaterial
                      • Direct3DDevice7.SetRenderState
                      • Direct3DDevice7.SetRenderStateSingle
                      • Direct3DDevice7.SetRenderTarget
                      • Direct3DDevice7.SetTexture
                      • Direct3DDevice7.SetTextureStageState
                      • Direct3DDevice7.SetTextureStageStateSingle
                      • Direct3DDevice7.SetTransform
                      • Direct3DDevice7.SetViewport
                      • Direct3DDevice7.ValidateDevice
                    • ▶Direct3DEnumDevices
                    • ▶Direct3DEnumPixelFormats
                    • ▶Direct3DVertexBuffer7
                  • ▶Types
                  • ▶Enumerations
                  • Flexible Vertex Format Flags
                  • Texture Argument Flags
                  • Error Codes
              • ▶Direct3D Immediate Mode Tools and Samples
            • ▶Direct3DX Utility Library [C++]
            • Direct3D Retained Mode Documentation
          • ▶DirectDraw
          • ▶DirectInput
          • ▶DirectMusic
          • ▶DirectPlay
          • ▶DirectSetup
          • ▶DirectSound
          • ▶Glossary
          • ▶Appendix
          • ▶DirectX Media SDK
        • ▶Windows Media Services
        • ▶Windows Media Encoder
        • ▶Windows Media Player Control
        • ▶Windows Media Format SDK
        • ▶NetShow Theater Server Administration
        • ▶OpenGL
        • ▶Still Image
        • ▶Windows GDI
        • ▶Windows Multimedia
      • ▶Management Services
      • ▶Messaging and Collaboration Services
      • ▶Networking and Directory Services
      • ▶Security
      • ▶Tools and Languages
      • ▶User Interface Services
      • ▶Web Services
      • ▶Win32 API
    • ▶SDK Documentation
    • ▶DDK Documentation
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    • ▶Technical Articles
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
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    • ▶Samples