• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▼Platform SDK
      • ▶Getting Started
      • ▶Design Strategies and Standards
      • ▶Base Services
      • ▶Component Services
      • ▶Data Access Services
      • ▼Graphics and Multimedia Services
        • ▶Broadcast Architecture
        • ▶Image Color Management
        • ▼DirectX
          • ▶DirectX Start Page
          • ▶Introducing DirectX Foundation
          • ▶Direct3D
          • ▼DirectDraw
            • About DirectDraw
            • Why Use DirectDraw?
            • ▶Getting Started: Basic Graphics Concepts
            • ▶DirectDraw Architecture
            • ▼DirectDraw Essentials
              • ▶Cooperative Levels
              • ▶Display Modes
              • ▶The DirectDraw Object
              • ▶Surfaces
              • ▶Palettes
              • ▶Clippers
              • ▶Multiple-Monitor Systems
              • ▼Advanced DirectDraw Topics
                • ▼Mode 13 Support
                  • About Mode 13
                  • Setting Mode 13
                  • Mode 13 and Surface Capabilities
                  • Using Mode 13
                • ▶Stereo View
                • ▶Taking Advantage of DMA Support
                • ▶Using DirectDraw Palettes in Windowed Mode
                • ▶Video Ports
                • Refresh Rate Enumeration
                • Getting the Flip and Blit Status
                • Determining the Capabilities of the Display Hardware
                • Storing Bitmaps in Display Memory
                • Triple Buffering
                • DirectDraw Applications and Window Styles
                • Matching True RGB Colors to the Frame Buffer's Color Space
                • Displaying a Window in Full-Screen Mode
            • ▶DirectDraw Tutorials
            • ▶DirectDraw Reference
            • ▶DirectDraw Tools and Samples
          • ▶DirectInput
          • ▶DirectMusic
          • ▶DirectPlay
          • ▶DirectSetup
          • ▶DirectSound
          • ▶Glossary
          • ▶Appendix
          • ▶DirectX Media SDK
        • ▶Windows Media Services
        • ▶Windows Media Encoder
        • ▶Windows Media Player Control
        • ▶Windows Media Format SDK
        • ▶NetShow Theater Server Administration
        • ▶OpenGL
        • ▶Still Image
        • ▶Windows GDI
        • ▶Windows Multimedia
      • ▶Management Services
      • ▶Messaging and Collaboration Services
      • ▶Networking and Directory Services
      • ▶Security
      • ▶Tools and Languages
      • ▶User Interface Services
      • ▶Web Services
      • ▶Win32 API
    • ▶SDK Documentation
    • ▶DDK Documentation
    • ▶Windows Resource Kits
    • ▶Knowledge Base
    • ▶Technical Articles
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
    • ▶Partial Books
    • ▶Periodicals
    • ▶Samples