▼
MSDN Library - April 2000
▶
Welcome to the MSDN Library
▶
Visual Studio 6.0 Documentation
▶
Office Developer Documentation
▶
Windows CE Documentation
▼
Platform SDK
▶
Getting Started
▶
Design Strategies and Standards
▶
Base Services
▶
Component Services
▶
Data Access Services
▼
Graphics and Multimedia Services
▶
Broadcast Architecture
▶
Image Color Management
▼
DirectX
▶
DirectX Start Page
▶
Introducing DirectX Foundation
▶
Direct3D
▼
DirectDraw
About DirectDraw
Why Use DirectDraw?
▶
Getting Started: Basic Graphics Concepts
▶
DirectDraw Architecture
▼
DirectDraw Essentials
▶
Cooperative Levels
▶
Display Modes
▶
The DirectDraw Object
▶
Surfaces
▶
Palettes
▶
Clippers
▶
Multiple-Monitor Systems
▼
Advanced DirectDraw Topics
▶
Mode 13 Support
▼
Stereo View
About Stereo View
▶
Understanding Stereo View Display Devices
Determining Supported Stereo View Modes
Implementing Stereo View
▶
Taking Advantage of DMA Support
▶
Using DirectDraw Palettes in Windowed Mode
▶
Video Ports
Refresh Rate Enumeration
Getting the Flip and Blit Status
Determining the Capabilities of the Display Hardware
Storing Bitmaps in Display Memory
Triple Buffering
DirectDraw Applications and Window Styles
Matching True RGB Colors to the Frame Buffer's Color Space
Displaying a Window in Full-Screen Mode
▶
DirectDraw Tutorials
▶
DirectDraw Reference
▶
DirectDraw Tools and Samples
▶
DirectInput
▶
DirectMusic
▶
DirectPlay
▶
DirectSetup
▶
DirectSound
▶
Glossary
▶
Appendix
▶
DirectX Media SDK
▶
Windows Media Services
▶
Windows Media Encoder
▶
Windows Media Player Control
▶
Windows Media Format SDK
▶
NetShow Theater Server Administration
▶
OpenGL
▶
Still Image
▶
Windows GDI
▶
Windows Multimedia
▶
Management Services
▶
Messaging and Collaboration Services
▶
Networking and Directory Services
▶
Security
▶
Tools and Languages
▶
User Interface Services
▶
Web Services
▶
Win32 API
▶
SDK Documentation
▶
DDK Documentation
▶
Windows Resource Kits
▶
Knowledge Base
▶
Technical Articles
▶
Backgrounders
▶
Specifications
▶
Books
▶
Partial Books
▶
Periodicals
▶
Samples