▼
MSDN Library - April 2000
▶
Welcome to the MSDN Library
▶
Visual Studio 6.0 Documentation
▶
Office Developer Documentation
▶
Windows CE Documentation
▼
Platform SDK
▶
Getting Started
▶
Design Strategies and Standards
▶
Base Services
▶
Component Services
▶
Data Access Services
▼
Graphics and Multimedia Services
▶
Broadcast Architecture
▶
Image Color Management
▶
DirectX
▶
Windows Media Services
▶
Windows Media Encoder
▶
Windows Media Player Control
▶
Windows Media Format SDK
▶
NetShow Theater Server Administration
▼
OpenGL
Legal Information
▼
Overview
▼
Introduction to OpenGL
Primitives and Commands
OpenGL Graphic Control
Execution Model
Basic OpenGL Operation
▼
OpenGL Processing Pipeline
OpenGL Function Names
▼
Vertices
Input Data
Matrix Transformations
Setting Lighting and Coloring
Generating Texture Coordinates
Assembling Primitives
Vertices Reference
▶
Primitives
▶
Fragments
▶
Pixels
▶
Using Evaluators
▶
Performing Selection and Feedback
▶
Using Display Lists
▶
Managing Modes and Execution
▶
Obtaining State Information
▶
OpenGL Utility Library
▶
Win32 Extensions to OpenGL
▶
Reference
▶
Porting to OpenGL
▶
Glossary
▶
Appendix
▶
Still Image
▶
Windows GDI
▶
Windows Multimedia
▶
Management Services
▶
Messaging and Collaboration Services
▶
Networking and Directory Services
▶
Security
▶
Tools and Languages
▶
User Interface Services
▶
Web Services
▶
Win32 API
▶
SDK Documentation
▶
DDK Documentation
▶
Windows Resource Kits
▶
Knowledge Base
▶
Technical Articles
▶
Backgrounders
▶
Specifications
▶
Books
▶
Partial Books
▶
Periodicals
▶
Samples