• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▶Platform SDK
    • ▶SDK Documentation
    • ▶DDK Documentation
    • ▶Windows Resource Kits
    • ▶Knowledge Base
    • ▼Technical Articles
      • About Technical Articles
      • ▶Component Object Model
      • ▶Data Access
      • ▶Database and Messaging Services
      • ▶Enterprise Development
      • ▶Web Development
      • ▼Multimedia
        • Developing for the Microsoft SideWinder 3D Pro
        • Developing for the Microsoft SideWinder Game Pad
        • Digital Video Camcorder Support in Windows 98 and Windows 2000
        • Improving the Performance of Windows 95 Games
        • Moving Your Game to Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing
        • Moving Your Game to Windows, Part II: Mouse and Joystick Input
        • Moving Your Game to Windows, Part III: Sound, Graphics, Installation, and Documentation
        • ▶DirectX
        • ▶GDI
        • ▼Open GL
          • OpenGL I: Quick Start
          • OpenGL II: Windows Palettes in RGBA Mode
          • OpenGL III: Building an OpenGL C++ Class
          • OpenGL IV: Color Index Mode
          • OpenGL V: Translating Windows DIBs
          • OpenGL VI: Rendering on DIBs with PFD_DRAW_TO_BITMAP
          • OpenGL VII: Scratching the Surface of Texture Mapping
          • OpenGL VIII: wglUseFontOutlines
          • Windows NT OpenGL: Getting Started
      • ▶Microsoft Office
      • ▶Visual Tools
      • ▶Windows Platform
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
    • ▶Partial Books
    • ▶Periodicals
    • ▶Samples