Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▼
DirectX Input
▶
XInput
▼
DirectInput
Introduction to DirectInput
Understanding DirectInput
▶
Programming Guide
Programming Tips and Tools
▼
Tutorials
▶
Tutorial 1: Using the Keyboard
▶
Tutorial 2: Using the Mouse
▶
Tutorial 3: Using the Joystick
▶
Tutorial 4: Using Force Feedback
▼
Tutorial 5: Using Action Mapping
Step 1: Defining the Game Actions
Step 2: Defining the Action Map
Step 3: Mapping Actions to Devices
Step 4: Configuring and Applying the Action Map
Step 5: Displaying the Action Map
Step 6: User Configuration of the Action Map
Step 7: Retrieval of Action Mapped Data
▶
Samples
▶
Reference
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▶
DirectX SDK
▶
DirectMusic
▶
DirectPlay