• Legal Information
  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▼DirectX Input
    • ▶XInput
    • ▼DirectInput
      • Introduction to DirectInput
      • Understanding DirectInput
      • ▶Programming Guide
      • Programming Tips and Tools
      • ▼Tutorials
        • ▶Tutorial 1: Using the Keyboard
        • ▶Tutorial 2: Using the Mouse
        • ▶Tutorial 3: Using the Joystick
        • ▶Tutorial 4: Using Force Feedback
        • ▼Tutorial 5: Using Action Mapping
          • Step 1: Defining the Game Actions
          • Step 2: Defining the Action Map
          • Step 3: Mapping Actions to Devices
          • Step 4: Configuring and Applying the Action Map
          • Step 5: Displaying the Action Map
          • Step 6: User Configuration of the Action Map
          • Step 7: Retrieval of Action Mapped Data
      • ▶Samples
      • ▶Reference
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▶DirectX SDK
  • ▶DirectMusic
  • ▶DirectPlay