• Legal Information
  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▼DirectX SDK
    • Legal Information
    • ▼Introducing DirectX 9.0
      • Tips and Tricks Using Managed Code
      • What's New in DirectX 9.0 for Managed Code
      • What Is Managed Code?
      • ▼Direct3D Graphics
        • ▼Getting Started with Direct3D
          • ▶3-D Coordinate Systems and Geometry
          • ▶Devices
          • ▶Resources
          • ▼Transforms
            • View Transformation
            • World Transformation
            • ▶Matrices
            • ▶Direct3D Rendering
            • ▼Direct3D Surfaces
              • Surface Formats
              • What is a Swap Chain?
              • Width vs. Pitch
              • Flipping Surfaces
              • Page Flipping and Back Buffering
              • Copying to Surfaces
              • Copying Surfaces
              • Accessing Surface Memory Directly
              • Private Surface Data
              • Gamma Controls
            • ▶Direct3D Textures
            • ▶Direct3D Tutorials
            • ▶Direct3D Samples
          • ▶Sample Framework for DirectX 9.0 for Managed Code
        • DirectDraw
        • ▶DirectInput
        • ▶DirectPlay
        • ▶DirectSound
        • Audio Video Playback
      • ▶How Do I ...?
      • ▶Namespaces
  • ▶DirectMusic
  • ▶DirectPlay