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DirectX Software Development Kit
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DirectX Graphics
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
What's New in DirectMusic
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Introduction to DirectMusic
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Getting Started with DirectMusic
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Using DirectMusic
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Loading Audio Data
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Playing Sounds
Creating the Performance
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Using Segments
Creating Segment Objects
Playing Segments
Segment States
Pausing Segments
Control Segments
Self-Controlling Segments
MIDI-Based Segments
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WAV-Based Segments
Playing WAV Sounds in Music Time
Changing the Pitch of Waveforms
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Using Bands
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Timing
Notification and Event Handling
Troubleshooting Playback
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Performance Parameters
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Using Audiopaths
Using 3-D Sound in DirectMusic
Using Effects in DirectMusic
Buffer Chains
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Using Compositional Elements
Using Audio Scripts
Capturing MIDI
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Advanced Topics in DirectMusic
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Related Software
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DirectMusic C++ Samples
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DirectMusic C++ Tutorials
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DirectMusic C/C++ Reference
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DirectPlay