BaseEffect.SetValue Method
|
Language: |
Sets the value of an arbitrary parameter or annotation, including simple types, structures, arrays, strings, shaders, and textures.
Overload List
public void SetValue(EffectHandle, BaseTexture);
|
public void SetValue(EffectHandle, bool);
|
public void SetValue(EffectHandle, bool[]);
|
public void SetValue(EffectHandle, ColorValue);
|
public void SetValue(EffectHandle, ColorValue[]);
|
public void SetValue(EffectHandle, GraphicsStream);
|
public void SetValue(EffectHandle, int);
|
public void SetValue(EffectHandle, int[]);
|
public void SetValue(EffectHandle, Matrix);
|
public void SetValue(EffectHandle, Matrix[]);
|
public void SetValue(EffectHandle, float);
|
public void SetValue(EffectHandle, float[]);
|
public void SetValue(EffectHandle, string);
|
public void SetValue(EffectHandle, Vector4);
|
public void SetValue(EffectHandle, Vector4[]);
|
public void SetValue(EffectHandle, void, int);
|
Remarks
This method can be used in place of nearly all of the Set* methods in BaseEffect.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.