PatchMesh.PatchMesh Constructor

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Creates a mesh from a control patch mesh.

Overload List

public PatchMesh(Device, PatchInformation, int, int, VertexElement[]);
public PatchMesh(ID3DXPatchMesh);
public PatchMesh(IntPtr);

Remarks

This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.


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