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| PatchMesh.PatchMesh Constructor | Language: | 
Creates a mesh from a control patch mesh.
public PatchMesh(Device, PatchInformation, int, int, VertexElement[]); public PatchMesh(ID3DXPatchMesh); public PatchMesh(IntPtr); 
This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.
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