TextureShader.SetValue Method
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Sets the constant table with the data in the buffer.
Overload List
public void SetValue(EffectHandle, bool);
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public void SetValue(EffectHandle, bool[]);
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public void SetValue(EffectHandle, ColorValue);
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public void SetValue(EffectHandle, ColorValue[]);
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public void SetValue(EffectHandle, GraphicsStream);
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public void SetValue(EffectHandle, int);
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public void SetValue(EffectHandle, int[]);
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public void SetValue(EffectHandle, Matrix);
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public void SetValue(EffectHandle, Matrix[]);
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public void SetValue(EffectHandle, float);
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public void SetValue(EffectHandle, float[]);
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public void SetValue(EffectHandle, Vector4);
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public void SetValue(EffectHandle, Vector4[]);
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public void SetValue(EffectHandle, void, int);
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