TextureShader.SetValue Method

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Sets the constant table with the data in the buffer.

Overload List

public void SetValue(EffectHandle, bool);
public void SetValue(EffectHandle, bool[]);
public void SetValue(EffectHandle, ColorValue);
public void SetValue(EffectHandle, ColorValue[]);
public void SetValue(EffectHandle, GraphicsStream);
public void SetValue(EffectHandle, int);
public void SetValue(EffectHandle, int[]);
public void SetValue(EffectHandle, Matrix);
public void SetValue(EffectHandle, Matrix[]);
public void SetValue(EffectHandle, float);
public void SetValue(EffectHandle, float[]);
public void SetValue(EffectHandle, Vector4);
public void SetValue(EffectHandle, Vector4[]);
public void SetValue(EffectHandle, void, int);

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