• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▼Immediate-Mode Reference
      • ▼Macros
        • D3DDivide
        • D3DMultiply
        • D3DRGB
        • D3DRGBA
        • D3DSTATE_OVERRIDE
        • D3DVAL
        • D3DVALP
        • RGB_GETBLUE
        • RGB_GETGREEN
        • RGB_GETRED
        • RGB_MAKE
        • RGB_TORGBA
        • RGBA_GETALPHA
        • RGBA_GETBLUE
        • RGBA_GETGREEN
        • RGBA_GETRED
        • RGBA_MAKE
        • RGBA_SETALPHA
        • RGBA_TORGB
      • ▶Callback Functions
      • ▶IDirect3D Interface
      • ▶IDirect3DDevice Interface
      • ▶IDirect3DExecuteBuffer Interface
      • ▶IDirect3DLight Interface
      • ▶IDirect3DMaterial Interface
      • ▶IDirect3DTexture Interface
      • ▶IDirect3DViewport Interface
      • ▶Structures
      • ▶Enumerated Types
      • ▶Other Types
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay