• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▼Immediate-Mode Reference
      • ▶Macros
      • ▶Callback Functions
      • ▶IDirect3D Interface
      • ▶IDirect3DDevice Interface
      • ▼IDirect3DExecuteBuffer Interface
        • IDirect3DExecuteBuffer Interface Method Groups
        • IDirect3DExecuteBuffer::AddRef
        • IDirect3DExecuteBuffer::GetExecuteData
        • IDirect3DExecuteBuffer::Initialize
        • IDirect3DExecuteBuffer::Lock
        • IDirect3DExecuteBuffer::Optimize
        • IDirect3DExecuteBuffer::QueryInterface
        • IDirect3DExecuteBuffer::Release
        • IDirect3DExecuteBuffer::SetExecuteData
        • IDirect3DExecuteBuffer::Unlock
        • IDirect3DExecuteBuffer::Validate
      • ▶IDirect3DLight Interface
      • ▶IDirect3DMaterial Interface
      • ▶IDirect3DTexture Interface
      • ▶IDirect3DViewport Interface
      • ▶Structures
      • ▶Enumerated Types
      • ▶Other Types
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay