Copyrights and Trademarks
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Introducing the DirectX 2 Software Development Kit
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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Macros
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Callback Functions
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IDirect3D Interface
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IDirect3DDevice Interface
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IDirect3DExecuteBuffer Interface
IDirect3DExecuteBuffer Interface Method Groups
IDirect3DExecuteBuffer::AddRef
IDirect3DExecuteBuffer::GetExecuteData
IDirect3DExecuteBuffer::Initialize
IDirect3DExecuteBuffer::Lock
IDirect3DExecuteBuffer::Optimize
IDirect3DExecuteBuffer::QueryInterface
IDirect3DExecuteBuffer::Release
IDirect3DExecuteBuffer::SetExecuteData
IDirect3DExecuteBuffer::Unlock
IDirect3DExecuteBuffer::Validate
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IDirect3DLight Interface
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IDirect3DMaterial Interface
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IDirect3DTexture Interface
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IDirect3DViewport Interface
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Structures
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Enumerated Types
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Other Types
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DirectInput
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DirectSetup
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AutoPlay