• Copyrights and Trademarks
  • ▶Introducing the DirectX 2 Software Development Kit
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▼Immediate-Mode Reference
      • ▶Macros
      • ▶Callback Functions
      • ▶IDirect3D Interface
      • ▼IDirect3DDevice Interface
        • IDirect3DDevice Interface Method Groups
        • IDirect3DDevice::AddRef
        • IDirect3DDevice::AddViewport
        • IDirect3DDevice::BeginScene
        • IDirect3DDevice::CreateExecuteBuffer
        • IDirect3DDevice::CreateMatrix
        • IDirect3DDevice::DeleteMatrix
        • IDirect3DDevice::DeleteViewport
        • IDirect3DDevice::EndScene
        • IDirect3DDevice::EnumTextureFormats
        • IDirect3DDevice::Execute
        • IDirect3DDevice::GetCaps
        • IDirect3DDevice::GetDirect3D
        • IDirect3DDevice::GetMatrix
        • IDirect3DDevice::GetPickRecords
        • IDirect3DDevice::GetStats
        • IDirect3DDevice::Initialize
        • IDirect3DDevice::NextViewport
        • IDirect3DDevice::Pick
        • IDirect3DDevice::QueryInterface
        • IDirect3DDevice::Release
        • IDirect3DDevice::SetMatrix
        • IDirect3DDevice::SwapTextureHandles
      • ▶IDirect3DExecuteBuffer Interface
      • ▶IDirect3DLight Interface
      • ▶IDirect3DMaterial Interface
      • ▶IDirect3DTexture Interface
      • ▶IDirect3DViewport Interface
      • ▶Structures
      • ▶Enumerated Types
      • ▶Other Types
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay