Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
About Immediate Mode
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Introduction to Direct3D Immediate-Mode Objects
Introduction to Direct3D Immediate-Mode Objects
Direct3D Object Types
IDirect3D Interface
IDirect3DDevice Interface
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IDirect3DTexture Interface
IDirect3DTexture Interface
Texture Wrapping
Texture Filtering and Blending
Mipmaps
Transparency and Translucency
IDirect3DMaterial Interface
IDirect3DLight Interface
IDirect3DViewport Interface
IDirect3DExecuteBuffer Interface
Object Connectivity
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Scene Management
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Direct3D Immediate-Mode Tutorial
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Retained-Mode Reference
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary