• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▶Retained-Mode Overview
    • ▼Immediate-Mode Overview
      • About Immediate Mode
      • ▼Introduction to Direct3D Immediate-Mode Objects
        • Introduction to Direct3D Immediate-Mode Objects
        • Direct3D Object Types
        • IDirect3D Interface
        • IDirect3DDevice Interface
        • ▼IDirect3DTexture Interface
          • IDirect3DTexture Interface
          • Texture Wrapping
          • Texture Filtering and Blending
          • Mipmaps
          • Transparency and Translucency
          • IDirect3DMaterial Interface
          • IDirect3DLight Interface
          • IDirect3DViewport Interface
          • IDirect3DExecuteBuffer Interface
          • Object Connectivity
        • ▶Scene Management
      • ▶Direct3D Immediate-Mode Tutorial
    • ▶Retained-Mode Reference
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary