Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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Macros
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Callback Functions
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IDirect3D
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IDirect3DDevice
IDirect3DDevice
IDirect3DDevice::AddViewport
IDirect3DDevice::BeginScene
IDirect3DDevice::CreateExecuteBuffer
IDirect3DDevice::CreateMatrix
IDirect3DDevice::DeleteMatrix
IDirect3DDevice::DeleteViewport
IDirect3DDevice::EndScene
IDirect3DDevice::EnumTextureFormats
IDirect3DDevice::Execute
IDirect3DDevice::GetCaps
IDirect3DDevice::GetDirect3D
IDirect3DDevice::GetMatrix
IDirect3DDevice::GetPickRecords
IDirect3DDevice::GetStats
IDirect3DDevice::Initialize
IDirect3DDevice::NextViewport
IDirect3DDevice::Pick
IDirect3DDevice::SetMatrix
IDirect3DDevice::SwapTextureHandles
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IDirect3DExecuteBuffer
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IDirect3DLight
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IDirect3DMaterial
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IDirect3DTexture
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IDirect3DViewport
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Structures
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Enumerated Types
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Other Types
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DirectInput
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DirectSetup
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AutoPlay
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Glossary