Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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Macros
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Callback Functions
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IDirect3D
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IDirect3DDevice
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IDirect3DExecuteBuffer
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IDirect3DLight
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IDirect3DMaterial
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IDirect3DTexture
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IDirect3DViewport
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Structures
D3DBRANCH
D3DCOLORVALUE
D3DDEVICEDESC
D3DEXECUTEBUFFERDESC
D3DEXECUTEDATA
D3DFINDDEVICERESULT
D3DFINDDEVICESEARCH
D3DHVERTEX
D3DINSTRUCTION
D3DLIGHT
D3DLIGHTDATA
D3DLIGHTINGCAPS
D3DLIGHTINGELEMENT
D3DLINE
D3DLINEPATTERN
D3DLVERTEX
D3DMATERIAL
D3DMATRIX
D3DMATRIXLOAD
D3DMATRIXMULTIPLY
D3DPICKRECORD
D3DPOINT
D3DPRIMCAPS
D3DPROCESSVERTICES
D3DRECT
D3DSPAN
D3DSTATE
D3DSTATS
D3DSTATUS
D3DTEXTURELOAD
D3DTLVERTEX
D3DTRANSFORMCAPS
D3DTRANSFORMDATA
D3DTRIANGLE
D3DVECTOR
D3DVERTEX
D3DVIEWPORT
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Enumerated Types
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Other Types
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DirectInput
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DirectSetup
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AutoPlay
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Glossary