Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
DirectSound Essentials
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DirectSound Devices
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DirectSound Buffers
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DirectSound in 3-D
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DirectSound 3-D Buffers
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DirectSound 3-D Listeners
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DirectSoundCapture
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Optimizing DirectSound Performance
Optimizing DirectSound Performance
Matching Buffer Formats
Playing the Primary Buffer Continuously
Using Hardware Mixing
Minimizing Control Changes
CPU Considerations for 3-D Buffers
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Using Wave Files
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DirectSound Tutorials
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DirectSound Reference
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media