• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▼DirectSound
      • DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▼DirectSound Essentials
        • DirectSound Essentials
        • ▶DirectSound Devices
        • ▶DirectSound Buffers
        • ▶DirectSound in 3-D
        • ▶DirectSound 3-D Buffers
        • ▶DirectSound 3-D Listeners
        • ▶DirectSoundCapture
        • ▶Optimizing DirectSound Performance
        • ▼Using Wave Files
          • Using Wave Files
          • Reading from a Wave File
          • Writing to a Wave File
          • Reading Wave Data from a Resource
      • ▶DirectSound Tutorials
      • ▶DirectSound Reference
    • ▶Direct3D Immediate Mode
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media