• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▼Getting Started with Immediate Mode
        • Getting Started with Immediate Mode
        • ▼3-D Coordinate Systems
          • 3-D Coordinate Systems
          • Direct3D Coordinate System
          • U- and V-Coordinates
        • ▶3-D Transformations
        • ▶Polygons
        • ▶Triangle Strips and Fans
      • ▶Direct3D Immediate-Mode Architecture
      • ▶Direct3D Immediate-Mode Essentials
      • ▶Direct3D Execute-Buffer Tutorial
      • ▶Immediate-Mode Reference
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media