Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
Getting Started with Immediate Mode
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3-D Coordinate Systems
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3-D Transformations
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Polygons
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Triangle Strips and Fans
Triangle Strips and Fans
Triangle Strips
Triangle Fans
Triangle Rasterization Rules
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media