• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate-Mode Architecture
      • ▶Direct3D Immediate-Mode Essentials
      • ▼Direct3D Execute-Buffer Tutorial
        • Direct3D Execute-Buffer Tutorial
        • ▶Definitions, Prototypes, and Globals
        • ▶Enumerating Direct3D Devices
        • ▶Creating Objects and Interfaces
        • ▶Rendering
        • ▶Working with Matrices
        • ▶Restoring and Redrawing
        • ▶Releasing Objects
        • ▶Error Checking
        • ▶Converting Bit Depths
      • ▶Immediate-Mode Reference
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media